a strategy-focused interaction designer based in Colorado, using user experience to solve business problems and create engaging user interfaces. Learn More

Interaction + Strategy

Timothy Whalin is a user experience and interaction designer. He specializes in strategic product design, responsive mobile and web design, analytics, and user testing. While Timothy doesn't claim to be a developer, he has strong front-end development skills (HTML5, CSS3, Javascript, and jQuery) allowing him to create interactive prototypes during projects.

With over a decade of experience, Timothy has worked in many industries including: education, television, financial, Not-For-Profit, and government. He has directed UI projects to produce web and software applications internationally. He engages in the design community through Twitter and Dribbble by sharing ideas and resources with other designers.

His designs are described as simple, pixel-perfect, and user-friendly. Focusing on world-changing ideas, he enjoys working on projects that create impact and improve the quality of the web.

Timothy is a mobile interaction (UX) designer at Deloitte Digital. He also speaks at conferences and does user experience consulting on the side.

Guiding Design Principles

  • 1The user is always first; they should come before development needs and business goals.
  • 2Good design not only compels an action, but also informs the user how to do it.
  • 3At the end of every good experience is a delighted user.
  • 4I will never sacrifice my moral values or my family.
  • 5The extra time it takes to make an interface pixel-perfect is worth it. Users will notice.
  • 6Remove interface clutter; hide secondary information and actions, when possible.
  • 7Great design seamlessly integrates beautiful visuals and wonderful experiences.
  • 8Bad ideas means being one step closer to a good one. Good designers can recognize both.

Process to Great Experiences

While a process guides his designs, it also adapts for every project because each project is unique and is approached as such.

  • Step 1 Define

    Design begins with first defining the problem. By using competitive analysis, user interviews, and user research, the design problem is outlined.

  • Step 2 Explore & Plan

    Sketching and prototyping (interactive or paper) are necessary in the design process. This phase generates numerous ideas to find the one exceptional idea. Through strategy planning, using product roadmaps, feature prioritization, and personas, the ideas are refined.

  • Step 3 Create

    After defining the problem and planning, wireframing is the next step. These low-def details lead to the latter pixel-perfect phase. Front-end development provides a functional prototype and demonstrates interactions.

  • Step 4 Deploy

    Launching a site is just the starting point. Usability testing is essential to finalizing a good user experience design. These tests provide insights and refinements for the application. Evaluating analytics help to decide of future improvements.

Featured Projects

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Project 1 Project 2 Project 3 Project 4 Project 5 Project 6 Project 7 Project 8
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  • Amplify Video Archive
  • 2012
  • User Experience, UI Design, Front-end Development
  • Designed and developed an interactive tool set for TV Media companies to manage their video content. Through advanced natural language processing, we empowered users to search video content, and easily manage their video assets.
  • RECAP
  • 2011
  • Product Design, User Experience, UI Design, Interaction Design, Front-end Development
  • Designed a lecture replay application; allowing the user to highly customize their UI environment . The tool is accessible and responsive design.
  • 9News Amplify Video Search
  • 2012
  • User Research, UI Design, Front-end Development
  • Proposed implementation of a new web technology for 9News, a Caption Colorado customer.
  • Power of Captioning Demo
  • 2011
  • Presentation Design, Data Visualization, Front-end Development
  • Demo created for Caption Colorado, presenting web solutions on how to monetize captioning through the web. Presented to NBC, Thomson Reuters, Gannet, and others.
  • Comcast Video Consumption Demo
  • 2011
  • UI Design
  • Proposed design solution for Comcast on how to monetize video playback. Back-end capabilities are currently being developed.
  • World Challenge Interactive Map
  • 2011
  • User Experience, UI Design, Front-end Development
  • A unique presentation of the many ministries World Challenge supports using a world map. Designed and created an interactive prototype that was easy to manage and using jQuery instead of flash.
  • World Challenge "Our Ministries"
  • 2011
  • User Experience, Interaction & UI Design, Front-end Development
  • An interactive user experience solution for World Challenge to present their ministries creatively. Boxes animate and resize to reveal information. This project included doing custom jQuery development without plugins.
  • Captioner Prepration Tool
  • 2011
  • User Experience, UI Design, Front-end Development
  • A web tool allowing captioners to prepare for events by processing web articles, or transcripts. The tool uses natural language processing to compile a list of important words mentioned; such as people or locations.

News & Writing

coming soon

You don't have to come to Colorado to Say Hello

but if you are ever in town, give a shout by email or on Twitter and let's grab coffee.

Connect

Faster than writing a letter
or send to timothy@timothywhalin.com