With over a decade of experience, Timothy has worked in many industries including: education, television, financial, Not-For-Profit, and government. He has directed UI projects to produce web and software applications internationally. He engages in the design community through Twitter and Dribbble by sharing ideas and resources with other designers.
His designs are described as simple, pixel-perfect, and user-friendly. Focusing on world-changing ideas, he enjoys working on projects that create impact and improve the quality of the web.
Timothy is a mobile interaction (UX) designer at Deloitte Digital. He also speaks at conferences and does user experience consulting on the side.
While a process guides his designs, it also adapts for every project because each project is unique and is approached as such.
Design begins with first defining the problem. By using competitive analysis, user interviews, and user research, the design problem is outlined.
Sketching and prototyping (interactive or paper) are necessary in the design process. This phase generates numerous ideas to find the one exceptional idea. Through strategy planning, using product roadmaps, feature prioritization, and personas, the ideas are refined.
After defining the problem and planning, wireframing is the next step. These low-def details lead to the latter pixel-perfect phase. Front-end development provides a functional prototype and demonstrates interactions.
Launching a site is just the starting point. Usability testing is essential to finalizing a good user experience design. These tests provide insights and refinements for the application. Evaluating analytics help to decide of future improvements.
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